What’s your SEO score?

websitegrader.com

I haven’t used it enough to be sure whether I trust the numbers, but it’s the first site I’ve seen that tries to distill SEO down to a single number. It’s worth checking out.

The 2008 Bad Usability calendar is here!

badusability calendar: january
badusability.com

Multitasking slows you down

You may have seen this linked in several other places already: “The Autumn of the Multitaskers”:

This is the great irony of multitasking—that its overall goal, getting more done in less time, turns out to be chimerical. In reality, multitasking slows our thinking. It forces us to chop competing tasks into pieces, set them in different piles, then hunt for the pile we’re interested in, pick up its pieces, review the rules for putting the pieces back together, and then attempt to do so, often quite awkwardly. (Fact, and one more reason the bubble will pop: A brain attempting to perform two tasks simultaneously will, because of all the back-and-forth stress, exhibit a substantial lag in information processing.)

This idea isn’t new, but it’s always good to have incorrect conventional thinking challenged. Think of all the different ways software interrupts and asks you to multitask: IM conversations, Outlook & Gmail email notifications, not to mention temptations to interrupt yourself such as RSS readers or, uh… posting to the company blog.

37signals wrote a good post awhile back about the productivity benefits of disconnecting.

The CMS Myth

This looks like a good one to add to your RSS reader.

The CMS Myth strongly believes in the power of web CMS to be a key enabler for achieving online success. We recommend and deliver web CMS systems every day. Done right, a web CMS can be the nucleus of your web strategy and lift up all of your online marketing initiatives.

Yet for every “market leading” CMS, for every brilliant online strategy and web application, there’s a misguided effort or an ill-conceived approach ready to derail your web initiative. The goal of The CMS Myth is to help you avoid those landmines.

A couple of recent posts from their blog:

Found via InfoDesign

Feltron 2007 Annual Report

Linked from this post on Adaptive Path’s blog: Feltron 2007 Annual Report. It’s a personal year-end review, visualized and designed instead of written.

Feltron 2007 Annual Report

Account sign-in mistakes to avoid

From Jared Spool’s excellent webiste, User Interface Engineering. Check out the links for detailed descriptions of each mistake:

Account Sign-in: 8 Design Mistakes to Avoid

  1. Having a Sign-in In The First Place
  2. Requiring Sign-in Too Soon
  3. Not Stating the Benefits to Registering
  4. Hiding the Sign-In Button
  5. Not Making “Create New Account” or “Forgot Your Password” a Button or Link
  6. Not Providing Sign-in Opportunities at Key Locations
  7. Asking for Too Much Information When Registering
  8. Not Telling Users How You’ll Use Their Information

8 More Design Mistakes with Account Sign-in

  1. Not Telling Users the Requirements for Username and Password Up Front
  2. Requiring Stricter Password Requirements Than The NSA
  3. Using Challenge Questions They Won’t Remember In A Year
  4. Not Returning Users to Their Desired Objective
  5. Not Explaining If It’s The Username or Password They Got Wrong
  6. Not Putting A Register Link When The Sign-In Is An Error
  7. Not Giving the User A Non-email Solution To Recover Their Password
  8. Requiring More Than One Element When Recovering Password

Pagination examples and good practices

A supplement to a conversation that has come up a couple of times: Pagination Gallery: Examples and Good Practices

The author lists seven keys to good pagination:

  1. Provide large clickable areas
  2. Don’t use underlines
  3. Identify the current page
  4. Space out page links
  5. Provide Previous and Next links
  6. Use First and Last links (where applicable)
  7. Put First and Last links on the outside

There are tons of screenshots of both good and bad pagination, which makes this a great reference.

ice rocket pagination

The two-hour Star Wars holiday special in only five minutes

Starring Bea Arthur and Jefferson Starship, yet somehow it’s still about five minutes too long.

“What happens when the $100 laptop actually gets used?”

This blog post has some thought-provoking (but unfavorable) commentary about the design process behind the laptop and links to more favorable reviews of the device itself. For example, this one from the BBC which claims “the children [in a Nigerian pilot study] – most of whom had never seen a computer before March – have clearly embraced the green and white machines.”

Getting people to contribute

By now, you’ve probably read about Knol, Google’s attempt to create a database of high quality user-generated content similar to Wikipedia. Community and collaborative systems fail if users see no incentive to contribute, which is why Knol is so interesting. Google obviously thought hard about this and came up with two key incentives to people to contribute that Wikipedia does not offer:

  • Google will clearly highlight the author of the article
  • Google shares ad revenues with the author of a knol

Check out the screenshot of a knol entry on insomnia. Incentives for use are one of the most important things to consider when building a collaborative application. It will be interesting to see whether Google hit the sweet spot.